The first is an open source solution for Scalable Virtual Environments called Distributed Scene Graph (DSG). According to Intel, DSG breaks the environment into separately executable components, and when combined with a cloud computing model, it allows applications to scale user experiences far beyond existing limits.
Intel's other gift is Embree, a collection of high-performance ray tracing kernels developed at Intel Labs. Intel says the kernels are optimized for photo-realistic rendering on the latest Intel silicon with support for SSE and AVX instruction sets. Embree is designed for Monte Carlo ray tracing algorithms where most of the rays are incoherent, Intel says.
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